Sep 02, 2006, 03:15 AM // 03:15
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#1
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Academy Page
Join Date: Jun 2006
Guild: (send me an invite im not in a guild)
Profession: W/R
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WitchDoctor
I have found that i am not very good at healing with monks so this could be class that could be for those who want to heal but are jus not good at the proffesion of monk
Witchdoctor(got idea from wow needs newname on 1 i can think of now)
attributes
- Nature intunement (primary) increases spells, enchantments, hexes, and natural rituals by 1% each level
- Totem Use - increases affect of totems and totem cost 1% 1-5 levles and 3 % level 6 and up
- Natural medicine - increases the affect of natural medicine by 1% 1-5 level and 3% level 6 and up
-inteligence- increases skills requireing intelgince bye 1% lvl 1-5 and 3% 6 and up
armor- head- face paintings +1 attribute 10 energy
chest-robes +2 energy regen
legs-robes +1 energy regen
arms-wrapings +1 health regen
feet-wrapings +1 health regen
health regen without armor 2
energy regen without armor 2
energy max 30
health max 350
skills-
health totem-10 energy gives party members in the area +3-8 health regeration
energy totem-10 energy gives party member in area +2-5 energy regen
degeneration totem-10 energy, gives enemys in area -3-7 health and -1-2 energy
poison totem-15 energy, nearby enemys become poisoned for 2-20 seconds
bloody totem-20 energy, nearby enemys become bleeding for 1-18 seconds
crippling totem-20 energy, nearby enemy become crippled for 3-20 seconds
burning totem-25 energy, nearby enemys become on fire fro 1-10 seconds
blinding totem- 10 energy, nearby enemys become blinded for 1-10 seconds
no hex totem- 10 energy, hexs do nothing to nearby enemys and allies for 5-20 seconds
anit-enchantment totem-25 energy, enchantments have no affect on anyone for 3-15 seconds
energy potion-adds 1-5 pings of energy regen
health potion-adds 1-5 pings of health regen
anti hex potion-removes all hexes
anti condition potion-removes all conditons
(only one potion can be equiped)
plz comment i no it needs work but its jus a concept tell me if its 2 power full i think it might be but tell me how i can fix it plz comment
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Sep 02, 2006, 03:45 AM // 03:45
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#2
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Krytan Explorer
Join Date: Mar 2006
Location: Arizona
Guild: We Have Big [Meat]
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Yeah. Needs A LOT of work.
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Sep 02, 2006, 03:49 AM // 03:49
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#3
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Academy Page
Join Date: Jun 2006
Guild: (send me an invite im not in a guild)
Profession: W/R
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i no but like i said its jus a concept at the moment it isnt being put into production or anything anet can mess with it to make it perfect
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Sep 02, 2006, 04:14 AM // 04:14
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#4
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Krytan Explorer
Join Date: Mar 2006
Location: Arizona
Guild: We Have Big [Meat]
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My personal thoughts on this.
Quote:
Originally Posted by Sir_Ace_Manslayer
Totem Use:
Totem of Health; 10 energy, 1 cast time, 45 rechargeTotem Spell. For 11...23 seconds, all allies within the area of this totem recieve 2...5 health regeneration.
Totem of Revitilization; 10 energy, 1 cast time, 45 recharge.
Totem Spell. For 11...23 seconds, all allies within the range of this totem receive +1...3 energy regeneration.
Totem of Degeneration {E}; 25e, 2ct, 90r.
Elite Totem Spell. For 9...16 seconds, any enemy within the range of this totem recieves -1...5 health regeneration. For each hex on any enemy within the range of the totem, that enemy also recieves +1 energy degeneration.
Totem of Fire; 15e, 2ct, 45r
Totem Spell. Any enemy that is successfully struck by a physical attack while in the range of this totem takes 11...49 Fire damage. That foe begins burning for 1...3 seconds for each successful physical attack on them.
Totem of Ice; 15e, 2ct, 45r
Totem Spell. Any enemy that is successfully struck by a physical attack while in the range of this totem takes 11...49 Ice damage. That foes movement is slowed by 66% while in the range of this totem.
Totem of Earth; 15e, 2ct, 45r
Totem Spell. Any enemy that is successfully struck by a physical attack while in the range of this totem takes 11...49 Earth damage. That foe is knocked down every 3 seconds while in the range of this totem.
Totem of Unholyness; 15e, 2ct, 60r
Totem Spell. If any foe dies while in this totem's range, adjacent enemies to that foe take 19...39 Chaos damage. The dead foe cannot be resurrected for 10 seconds while in this totem's range.
Totem of Rejuvination {E}; 20e, 3ct, 90r
Elite Totem Spell. For 11...29 seconds, any ally who successfully hits with a melee attack recieves 29...49 health. If any allies die within the range of this totem, they are immidietly resurrected with 25% health and no energy. Deaths do not incur Death Penalty for allies within the totems range.
Herbalism. (exchanged for Natural Medicine)
Replenishing Tonic; 10e, 1/4ct, 30r
Herbalism Tonic. Create a Replenishing Tonic. When you drop it, you gain 44...96 health, and have +1...3 pips of health for 3...9 seconds.
Destructive Concoction; 15e, 1ct, 30r
Herbalism Tonic. Create a Destructive Concoction tonic. When you drop it, all foes in the area take 21...66 damage. If any foe was casting a spell, that spell is interrupted.
Antipoisin; 10e, 1ct, 25r
Herbalism Tonic. Create an Antipoisin tonic. When you drop it, all adjacent allies lose Disiease and Poisin conditions.
Taunting Whaff; 15e, 2ct, 45r
Herbalism Tonic. Create a Taunting Whaff tonic. When you drop it, all foes in the area attack 33%faster, but have -20 armor. If any foes wernt attacking, they target the closest enemy and begin attacking them.
Replenishing Breeze; 10e, 1ct, 30r
Herbalism Tonic. Create a Replenishing Breeze tonic. When you drop it, you gain +1...5 health regeneration. Any allies in the area gain +50...160 health.
Dread {E}; 20e, 3ct, 60r.
Herbalism Tonic. Create a Dread tonic. While you hold it, any enemies in the area attack 25% slower. When you drop it, all foes lose 55...120 health and are knocked down.
Energizing Whiff; 15e, 1ct, 25r.
Herbalism Tonic. Create an Energizing Whiff tonic. While you hold it, all nearby allies gain +1 energy regeneration and +1...3 health regeneration, and you have -40 armor. When you drop it, all allies adjacent to you regain maximum energy.
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(Honestly, i have no ideas for the other two attribs.)
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Sep 02, 2006, 04:25 AM // 04:25
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#5
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Academy Page
Join Date: Jun 2006
Guild: (send me an invite im not in a guild)
Profession: W/R
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that sounds like a pretty good fix and those are some sweet ideas thx for the help
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